Fractured Veil
Fractured Veil is a multiplayer survival RPG
Fractured Veil is a multiplayer survival apocalyptic game where you must Gather, Build, Quest, Craft, Raid and Defend what you have from the islands most terrifying mutants, monsters and horrors and other players.
Systems that I worked on:
- Developing internal plugins and modules, like the quest and weather systems
- Audio, interaction, invenotry systems
- Player UI (widgets)
- All around bug fixing
Engine: Unreal/C++
Links:
- Steam
- Site
- Youtube
REALVI
Realvi is a bilingual VR and AR educational app.
Realvi's objective is to put students into situations where they can practice English through Virtual and Augmented Reality.
Systems that I worked on:
- Realtime multiplayer system using Mirror and Gamelift
- Scene loader and management
- State Machine for conversations with NPCs
- Integration of AR and VR frameworks
- General application maintenance and bug fixes
- Worked close with the art and design department
- Wrote and maintained scalable code
- Helped to develop the studio’s programming guidelines
- Documented and created features and in-house tools Improved internal systems and processes
Engine: Unity/C#
Links:
- Site
- Youtube
RADICAL
RADiCAL detects and builds 3D humanoid animations through 2D video inputs.
I worked at RADiCAL during 2019, through the outsourcing company Main Leaf. RADiCAL used to be a native app both for Android and iOS, my team and I rebuild the entire app from scratch in Unity for easier maintenance and scalability.
Systems that I worked on:
- Complete implementation of user interfaces
- Implemented NatCorder framework for video recording
- 3D visualization of generated animations and camera controls
Engine: Unity/C#
Links:
- Site
- IOS App
OSTRICH RACE
Ostrich Race is a client side ostrich race simulator.
I worked on Ostrich Race Simulator for a couple months through the outsourcing company Main Leaf.
Ostrich Race is a client for visualization of ostrich race simulations, it gets data from a server and interprets it into a 3D visualization of the race.
I worked alone for the entire life cycle of this project:
- Read and download from server
- Data translation into 3D race visualization
- Simulation loop
- Replay system
- User interfaces
Engine: Unity/C#
BYTEFROST PINBALL
Bytefrost Pinball is a WebGL game made in Play Canvas
I worked on Bytefrost Pinball for a couple months through the outsourcing company Main Leaf.
Bytefrost Piball is a web game made for giving gift e-cards.
I worked alone for the entire life cycle of this project:
- Ball physics
- Table colliders
- Table items features
Engine: Playcanvas/Javascript
EON WAR
Eon War is a turn based multiplayer strategy game.
I worked on Eon War for almost an year, through the outsourcing company Main Leaf.
Systems that I worked on:
- Camera controls
- Gameplay systems such as cards powers
- Units management and movement system
- User interface
Engine: Unity/C#
Links:
- Site
CRY FOR THE MOON
Cry for the moon is a 2D action adventure platform game.
Cry for the moon was my final project in college in Game Design by UniRitter Laureate International Universities.
I was the sole developer in this project.
Engine: Unity/C#